#include "Tank.h"

float Tank::getEnergy(){ return m_Energy; }
float Tank::getShield(){ return m_Shield; }
float Tank::getDamage(){ return m_BaseDamage; }

Ogre::Vector3 Tank::getShootingDirection(){ return m_ShootingDirection; }
Ogre::Angle Tank::getShootingAngle(){ return m_ShootingAngle; }

void Tank::setEnergy(float newEnergy){ m_Energy = newEnergy; }
void Tank::setShield(float newShield){ m_Shield = newShield; }
void Tank::setDamage(float newDamage){ m_BaseDamage = newDamage; }


void Tank::setShootingDirection(Ogre::Vector3 newDirection)
{
    m_ShootingDirection = newDirection;
}

void Tank::setShootingAngle(Ogre::Angle newAngle)
{
    m_ShootingAngle = newAngle;
}
